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  • 1 year, 9 months ago
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Streaming Application using golang and react.js | Golang Project

Mradul Mishra
Table of Contents

Create a seamless streaming experience with our application built using Golang and React.js. Our app features real-time data streaming capabilities with a backend server in Golang and a user-friendly frontend client in React.js. Enjoy smooth and uninterrupted streaming with our easy-to-use application.

Creating a streaming application requires a lot of different components, including server-side code, client-side code, and infrastructure to manage data streaming. Here's a basic outline of how you could create a simple streaming application using Golang and ReactJS:

  • Set up a backend server in Golang that can handle incoming streaming data. You can use a package like gorilla/websocket to handle WebSocket connections and messages.
     
    package main
    
    import (
        "log"
        "net/http"
    
        "github.com/gorilla/websocket"
    )
    
    var upgrader = websocket.Upgrader{}
    
    func main() {
        http.HandleFunc("/stream", handleStream)
        log.Fatal(http.ListenAndServe(":8080", nil))
    }
    
    func handleStream(w http.ResponseWriter, r *http.Request) {
        conn, err := upgrader.Upgrade(w, r, nil)
        if err != nil {
            log.Println(err)
            return
        }
        defer conn.Close()
    
        for {
            _, msg, err := conn.ReadMessage()
            if err != nil {
                log.Println(err)
                return
            }
            log.Printf("received: %s", msg)
        }
    }
    


    This code sets up a basic HTTP server and a WebSocket endpoint at /stream. When a client connects to this endpoint, the server will log any incoming messages.
     
  • Set up a frontend client in ReactJS that can send and receive streaming data. You can use a package like websocket to handle WebSocket connections and messages.
    import React, { useState, useEffect } from "react";
    import "./App.css";
    import { w3cwebsocket as WebSocket } from "websocket";
    
    const client = new WebSocket("ws://localhost:8080/stream");
    
    function App() {
      const [messages, setMessages] = useState([]);
    
      useEffect(() => {
        client.onopen = () => {
          console.log("WebSocket Client Connected");
        };
        client.onmessage = (message) => {
          setMessages((prevMessages) => [...prevMessages, message.data]);
        };
        client.onclose = () => {
          console.log("WebSocket Client Disconnected");
        };
      }, []);
    
      const sendMessage = (event) => {
        event.preventDefault();
        const message = event.target.elements.message.value;
        client.send(message);
      };
    
      return (
        <div className="App">
          <h1>Streaming Application</h1>
          <form onSubmit={sendMessage}>
            <input type="text" name="message" />
            <button type="submit">Send</button>
          </form>
          <ul>
            {messages.map((message, index) => (
              <li key={index}>{message}</li>
            ))}
          </ul>
        </div>
      );
    }
    
    export default App;
    

    This code sets up a simple React component that connects to the server's WebSocket endpoint and logs any incoming messages. It also provides a form for sending messages to the server.

  • Start the backend server with go run main.go, and start the frontend client with npm start.

  • Open your browser to http://localhost:3000 (assuming you're using the default React development server port), and you should see the streaming application running.

Note: This is a simple example, and there are many other components you might want to include in a real-world streaming application, such as authentication, encryption, and error handling.

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